On District 9, and human nature
Aug. 15th, 2009 12:13 amHonestly? I think District 9 is going to be like Children of Men, for me. Which is to say, almost everyone I know will enjoy it from "moderately" to "a hell of a lot", the critics will sing its praises, and I'll be left going "Did I see the same movie?"
I get the point they were making, and I certainly appreciate the darker aspects of human nature they were trying to bring to light, but the complete lack of subtlety did nothing to win me over. Combine that with the facts that the lone pair of sympathetic characters get maybe a combined 25 minutes of screentime, most of the cinematography was in that awful nausea-inducing pseudo-documentary shakycam, and (as seems to be the norm for films Peter Jackson's had a hand in) there were probably more than half an hour's worth of CGI-laden action sequences that could have been dropped completely without hurting the story one bit, and I kind of wanted my two hours back. I mean, sure, the fight scenes were choreographed well - at least I could tell what was going on at any given moment, which doesn't quite seem to be the norm for shootouts in the movies any more - but I don't go to the movies to see explosions and effects, I go to see storytelling. And the story they told frankly didn't impress me.
I think what it comes down to is, I just don't like stories that are solely about how awful people can be to each other (or aliens, although since the aliens in most stories of this nature are stand-ins for some group of people I'm counting them in the same category). I already know what happens when a minority group becomes unpopular with the majority; I already know what's going to happen when one person has something of value in an environment where most people have nothing, I already know how things will play out when everyone involved is at the lowest common denominator of trust*. These things are not interesting to me, because they're predictable - people who are scared enough will always act a certain way, and others will react to them in a same way, and it's a vicious cycle that just creates more shit for everyone. I know all of that, you don't have to write your story specifically to cram that message down my throat.
What's interesting in a story isn't when people act shitty to each other. What's interesting in a story is when people overcome that instinct - because, no matter how desperate the situation, no matter how scared the people, there's always that opportunity to overcome the think-of-only-yourself urge and make the choice to be a decent human being. Think of the ferry scene in The Dark Knight, for example; that one little moment is quite possibly the biggest triumph in the whole story, and it doesn't even belong to a 'good guy'. That is what makes people (and stories about people) interesting - not when they behave according to their predictable reptilian brain, but when their higher instincts kick in and they do something no one expects, something that is not only protective of themselves but also promotes the survival of everyone involved*, something that inspires the rest of us to be better like them. But in stories like District 9, where almost every character is functioning at the absolute lowest level of interaction*, I just can't see the point.
*There are actually terms for these concepts in game theory, which I'm good at understanding instinctively but suck at explaining because math isn't my strong suit. It's interesting stuff, though, and quite applicable in the realms of psychology and economics.
I get the point they were making, and I certainly appreciate the darker aspects of human nature they were trying to bring to light, but the complete lack of subtlety did nothing to win me over. Combine that with the facts that the lone pair of sympathetic characters get maybe a combined 25 minutes of screentime, most of the cinematography was in that awful nausea-inducing pseudo-documentary shakycam, and (as seems to be the norm for films Peter Jackson's had a hand in) there were probably more than half an hour's worth of CGI-laden action sequences that could have been dropped completely without hurting the story one bit, and I kind of wanted my two hours back. I mean, sure, the fight scenes were choreographed well - at least I could tell what was going on at any given moment, which doesn't quite seem to be the norm for shootouts in the movies any more - but I don't go to the movies to see explosions and effects, I go to see storytelling. And the story they told frankly didn't impress me.
I think what it comes down to is, I just don't like stories that are solely about how awful people can be to each other (or aliens, although since the aliens in most stories of this nature are stand-ins for some group of people I'm counting them in the same category). I already know what happens when a minority group becomes unpopular with the majority; I already know what's going to happen when one person has something of value in an environment where most people have nothing, I already know how things will play out when everyone involved is at the lowest common denominator of trust*. These things are not interesting to me, because they're predictable - people who are scared enough will always act a certain way, and others will react to them in a same way, and it's a vicious cycle that just creates more shit for everyone. I know all of that, you don't have to write your story specifically to cram that message down my throat.
What's interesting in a story isn't when people act shitty to each other. What's interesting in a story is when people overcome that instinct - because, no matter how desperate the situation, no matter how scared the people, there's always that opportunity to overcome the think-of-only-yourself urge and make the choice to be a decent human being. Think of the ferry scene in The Dark Knight, for example; that one little moment is quite possibly the biggest triumph in the whole story, and it doesn't even belong to a 'good guy'. That is what makes people (and stories about people) interesting - not when they behave according to their predictable reptilian brain, but when their higher instincts kick in and they do something no one expects, something that is not only protective of themselves but also promotes the survival of everyone involved*, something that inspires the rest of us to be better like them. But in stories like District 9, where almost every character is functioning at the absolute lowest level of interaction*, I just can't see the point.
*There are actually terms for these concepts in game theory, which I'm good at understanding instinctively but suck at explaining because math isn't my strong suit. It's interesting stuff, though, and quite applicable in the realms of psychology and economics.
no subject
Date: 2009-08-15 04:53 pm (UTC)Really, honestly, I haven't seen much done by Jackson since the LotR movies, and those were far from Blair-witch-esque filming style. So long as the whole damn film isn't like Cloverfield, I'll be inclined to see it more than once.
Yes the story might be predictable but society on the whole needs those reminders every now and then. For the most part, humans need reminders about how awful or creepy they can become in various situations, and it's done usually with the hope that such things can be prevented.
After seeing the photos from Detroit, the ones with the food delivery guy being escorted by armed guards and the place looking like a warzone (say, a lot like the sand-pit across the pond..) I really think that society on the whole needs a bit of a boot to the head on how stupid and horrid people can become over being greedy and completely terrified of the unknown as well as not being the superior being in the universe (which humans are not, but I'm in a minority with that feeling)
And now I'm going to go find some glucose, because I prefer being fully awake and cognitive by this hour. Apologies now if I have trodden upon any nerves or whatnot.
no subject
Date: 2009-08-15 06:10 pm (UTC)no subject
Date: 2009-08-15 05:52 pm (UTC)Also, I kind of felt like... okay, the aliens are obviously a stand-in for Oppressed Group X, in this case black South Africans most obviously. I found it seriously problematic that 99% of the aliens were, as Patrick described them, "worker ants" (presumably... we only hear them described that way by the Nice Human Folks, and clearly they are frigging brilliant, but... argh), so they're functionally idiots. Except for the One Shining Hope of Alienity.
So 1) 99% of your black-people stand-ins are violent idiots
2) except for the one Good One
3) who will be the
creditsavior of his race[[4), which has nothing to do with the above problem but is a separate eye-rolly thing: Whose name is Chris and will be returning in three
daysyears to heal the sick and save his people.]]...yeah.
no subject
Date: 2009-08-15 06:16 pm (UTC)I hadn't even noticed that particular eye-rolly-thing, but it's definitely pretty eye-rolly. There are even other parallels, if you want to go looking - the only time Jesus got truly angry (in the stories) was when he threw the moneychangers out of the temple, and the only time we see Christopher pick up a weapon is when he's assaulting the MNU building. The rest of the time he's almost annoyingly passive and nonviolent...
no subject
Date: 2009-08-22 01:39 am (UTC)Then again maybe I should see it so I can calibrate the scale in my head which tells me the extent to which I agree with you on movies.
no subject
Date: 2009-08-22 05:53 am (UTC)All that said, if you are in the mood for a somewhat tense and well-done (if slightly ponderously paced) sci-fi drama rather than an action-oriented alien shoot-em-up, I just saw Moon and was rather impressed by it. I think you'd appreciate that one, but then, my scale as to how much we agree on movies isn't quite calibrated either. :)
no subject
Date: 2009-08-22 06:00 am (UTC)Incidentally, I was wondering re: pictures of attractive men - is this considered "muscle bound"?
http://games2009.crossfit.com/SoCalDavidMillarStepup_th.jpg
Because whether girls think that's sexy or not, it's what I'm shooting for :p
no subject
Date: 2009-08-22 06:16 am (UTC)